Friday, 6 February 2015

Boxing Gameplay video

Here's another video showing off the many changes made so far. In terms of development there's still a long way to go but I'm slowly getting there..

Changes (0.95):
-Fixed bug making boxer fall off the edge.
-More realistic punches, arm twists when throwing the punch.
-Character models fit better.
-Positional damage system.
-Boxer loses stamina on punch to the torso.

-Improved sounds, added ambient sounds for audience and a few others.
-Code optimizations, cleaning repetitive code.
-New stats system.
-Blocking works better and is more realistic in it's deployment.
-AI reacts according to it's health, if he's more injured - he'll keep his distance.

Saturday, 17 January 2015

Short vid

Just released a short video for those who are interested in the progress of the game. I've been working on the movement system to make it more fluid (and less buggy), new models have been added which are customisable (meaning for a lot more variety between boxers), lots of optimizations and more technically improved punches. Let me know of any ideas or whatever.

Tuesday, 9 December 2014

Not dead!

The boxing project is still going! I've been making big changes to the boxer model and the foot movement system. I'll try and get an update out there as soon as I can.

Tuesday, 26 August 2014

New boxing game!

I've just released a BETA version of a boxing game I've been working on called Ragdoll Boxing 3D, it's still in it's early phases, but I decided it would be cool to release it out there to see if people like it and would like to follow it's development. The game is completely ragdoll controlled with no pre-made animations and the feet follow a script to balance the boxer.

I have a list of features I'm working on at the moment:
-A stand up mini-game after being knocked out.
-Adding a variety of different punches, as it stands there are only straight punches.
-Improving character details, adding to body mass depending on the boxes strength.
-Adding faces? (not high priority).
-Different arenas/boxing stages.
-Improved AI, the AI is too easy at the moment.
-Crowds/Audience which reacts to different boxing situations, the amount will depend on your reputation (in career mode).
-Improving the mobile touch control (and perhaps adding placement customization).
-Adding a settings menu where sound volume, graphics levels and gameplay can be modified.

Career Mode-
-Training mode where you can improve your boxer.
-More customization like different shoes, shorts, gloves, hair styles..
-Money system.
-Training mode mini games.

There are others which I can't think of at the moment, but if you have any ideas don't hesitate to let me know. Ill release a video soon showing the game at it's current stage.

Link on google play: CLICK ME

Monday, 12 May 2014

Small video

I threw together a small video today showing Super Ragdoll Man, sorry about the low quality - I had trouble finding a screen recorder solution which didn't lag so I had to down the resolution a bit.

Sunday, 11 May 2014

Released Super Ragdoll Man to google play!

I've been working on a new game for the past 3 months, and now it's finally released. The game consist of a ragdoll man, you shoot yourself out of a cannon and try to get as far as possible. Drones will follow and try to kill you - so you need to shoot them back! Along the way of flying, you tap the screen to shoot. As you make kills and level up you collect gold, you can use this to buy extra powers such as a fireshield or a fireball which explodes on contact. If your interested, please give it a go and leave a review to tell me if it's awesome or down right terrible.

Link to the game